ADOBE ACHIEVEMENT AWARDS SEMI FINALIST
During college, we were to design an app of our choosing in our UX segment. I was not much of a surfer back then, but I did know that a lot of surfing apps were missing something - ease of use. I had no idea what anything meant or how to navigate. So I set out not only a place for an unsmart surfer to learn about waves, but also a place to connect with other surfers.
I really, really wanted to put a large focus on the first experience of the user. I may just be the most picky person in the world, but I hate it when information is asked for right on the get-go. I want to decide if I like the app first. So, with Offshore, we just take their name (for messaging purposes... more on that later) and we take them straight to a walk through. No pressure situation.
For this section, I really wanted to have the cleanest layout possible. To navigate, I wanted to keep everything touch-or-swipe, to ease the use. The information that is useful to beginners would lay out in front very clearly, with the tidbits of information that is more important to experienced swell forecasters are present with a deeper look. Possibly my favorite design choice was to give the time it currently is of the day with the swell as the mask of the top image.
Really straightforward. What sets this apart from other surfing apps is that you can simply save where you are.
The section where surfers can connect with surfers. Much more convenient than texting because you can send swell reports directly, and it is a centralized place for all things surfing.
THATS IT! THAT IS ALL FOLKS!
Designed with: Joyce Voraphongphibul